![]() ![]() We're also interested in building support for other VR headsets. If you want more information about our solution for Oculus, contact our sales team at We'd love to have your support and feedback. If you've got a Rift and are interested in trying out our support, contact our Caron at and ask for a nightly build. It depends on what Oculus decides to do for their Linux and Mac users. That's right: CrossOver could become the only way to use the Oculus Rift on Mac OSX and Linux. Depending on changes to future Windows Oculus SDK versions, we could fail to support games built against those new SDKs.īut don't lose hope! It would be difficult, but we could build support for the Windows Oculus SDK in CrossOver. While our Oculus integration works for now, it does depend on your having a Linux or Mac OSX SDK, which is no longer supported by Oculus. More worryingly, Oculus has decided to drop support for Linux and OSX. We hope to have this repaired soon, but some particular applications may fail to detect the Rift hardware. This is an experimental feature in CrossOver, and some games access the Rift hardware in a way that Wine doesn't yet support. We've been "testing" ) with a DK2 here in the office, and it's been an impressive experience.Ĭaveats? There's a couple. Integration between your Windows Oculus application and your hardware should be seamless. Once we've released support in our public builds, playing Windows Oculus games with CrossOver on your Rift will be just as easy as with any native Mac OSX or Linux Oculus application. The Oculus Rift is currently the largest VR (Virtual Reality) headset available for purchase, so we've decided to integrate support for it into CrossOver. Here at CodeWeavers, we're excited about what virtual reality can bring to gaming and other computing applications. Well, our internal testing builds do, anyway. CrossOver now has support for the Oculus Rift!
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